Writing
Guides
Notes from actually building and shipping sound libraries as a one-person studio. No theory we haven't used, and every external claim points at its source.
True peak, dither and delivery specs
Why a file that reads −0.1 dBFS can still clip on a player's machine, what true peak measures, and the spec every pack ships against.
Read it →Recording and editing a sound library
Spec before you record, 8–10 takes keep 3–5, name at capture, and batch the cleanup so you're not hand-editing sixty files.
Read it →UCS naming for sound libraries
The Universal Category System explained for people selling their own packs — what it buys you, and a realistic one-afternoon adoption path.
Read it →Free audio visualizer for OBS
Setting up the browser visualizer as a stream overlay: pop-out window, locked output frame, and window capture in OBS.
Read it →Elsewhere on the site
- Free sound effects — the samplers and the pay-what-you-want pack, and what the licence actually permits.
- DreadScape — 62 horror sounds across five categories.
- Sci-Fi Core — 58 sci-fi sounds, pay what you want.
- Free browser tools — ear training, interval and chord training, and a reactive visualizer.
Free download12 or 15 WAVs
Free sounds while you read
A sampler of hand-made game audio, straight to your inbox. Royalty-free, commercial use permitted.